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Morningside Fall
Morningside Fall
The lone gunman Three has vanished back into the wastelands, and Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted. They arrive at the border outpost, Ninestory, only to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harbouring a terrible secret - one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world.
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Legends of the Duskwalker (Limited Edition)
Legends of the Duskwalker (Limited Edition)
Heroes may rise, but all will fall, in this western-inspired post-apocalyptic science fiction series—now presented in one 3-volume collection! “Feels like the result of tossing Mad Max, Neuromancer and Metal Gear Solid into a blender.” —Anthony Burch, writer for Borderlands 2 Three: The world has collapsed, and there are no heroes anymore. The cyber-dead, zombie-like Weir have overwhelmed civilization, and its survivors cling to fragile oases. A traveling gun for hire, named Three, agrees to protect a sick woman on the run with her young son. When they set out to discover a mythical safe zone, they must survive the forces that pursue them—the creatures of the dark—and uncover something truly remarkable. Morningside Fall: In the devastated settlement of Morningside, governor Wren is forced to flee the turmoil engulfing the city. He and his retinue seek refuge at a border outpost, only to find that it has been infested with a vast number of Weir. But these creatures harbor a terrible secret, one that has consequences—not just for Wren, but for the future of the world. Dawnbreaker: The remainder of humanity believe they can do nothing but wait to be overwhelmed by the Weir and their mysterious leader, Asher. And yet, the arrival of a man named Haiku, seeking the mercenary Three, heralds the return of hope, and that a new hero will rise.
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Morningside Fall
Morningside Fall
Traitors and lethal cyborgs threaten all of humanity in this gritty sci-fi adventure for fans of post-apocalyptic zombie fiction The lone gunman Three is gone. Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted. They arrive at a border outpost to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harboring a terrible secret—one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world. New threats need new heroes . . .
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Ascendance Series
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JAY POSEY UNTITLED BOOK 2
JAY POSEY UNTITLED BOOK 2
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Sungrazer [Large Print 16 Pt Edition]
Sungrazer [Large Print 16 Pt Edition]
In a new Cold War between Earth and the colonies on Mars, when devastating weapons go missing, there's only one team you can call Â- the Outriders. A crack force of highly specialised super-soldiers, their clone bodies are near-immortal. When a fully-autonomous vessel with orbital strike capabilities goes missing, it's up to the Outriders to track the untrackable. But when the trail leads them to the influential Martian People's Collective Republic, the operation gets a lot more complicated...
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Three
Three
JAY POSEY is a narrative designer, author, and screenwriter by trade. He started working in the video game industry in 1998, and has been writing professionally for over a decade. He's spent around eight years writing and designing for Tom Clancy's award-winning Ghost Recon and Rainbow Six franchises. Jay has lectured at conferences, colleges, and universities, on topics ranging from basic creative writing skills to advanced material specific to the video game industry
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Mythmaker
Mythmaker
Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher's final blow - until a man named Haiku walks into the Samurai McGann, looking for Three. After learning of Three's fate, Asher's ascension, and Wren's gift, Haiku offers his help, and together they set out to find the remnants of House Eight and convince them to help.
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The Girl I Left Behind Me
The Girl I Left Behind Me
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