This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
Book Details
- Country: US
- Published: 2016-04-19
- Publisher: CRC Press
- Language: English
- Pages: 470
- Available Formats:
- Reading Modes:
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