Dungeon Hacks

By David L. Craddock

Dungeon Hacks
Preview available
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.Despite their visual simplicity, roguelike games captivate thousands of players around the world. Revised and updated, Dungeon Hacks: Expanded Edition collects the original 2015 book, plus more interviews and stories about developers and games inspired by formative roguelike RPGs.Expanded Edition Includes: -New Introduction-3 Additional Books: One-Week Dungeons: Diary of a Seven-Day Roguelike Challenge, Anything But Sports: The Making of FTL: Faster Than Light (with bonus content), and Red to Black: The Making of Rogue Legacy-Transcript from the author's panel with Rogue co-creators Michael Toy, Glenn Wichman, and Ken Arnold at the 2016 Roguelike Celebration Conference-Photos, Interviews, Behind-the-Scenes Info, and More

Book Details