Cognitive Behaviors for Computer Generated Forces

By Philip D. Gillis

Cognitive Behaviors for Computer Generated Forces
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"The basic problem addressed by this research concerns the need for more intelligent and realistic behavior by Computer Generated Forces (CGF) Command Entities (CEs) in Advanced Distributed Simulation (ADS) through the utilization of better human performance and cognitive modeling (HPCM) R & D. Realistic cognitive modeling class specifications for CGF have yet to be developed, especially for large scale simulations; hence this is a needed research and development area. The lack of existing research impacts the accurate behavior of CGF CEs, and it also affects the human resources required for CGF scenario development and exercise control in ADS. They are inappropriately demanding and may be off-loaded by more intelligent and realistic CGF behaviors. In addition, the development of human performance cognitive models (HPCM) for CGF entities and consequent CE behaviors needs to be validated in a realistic simulation setting. To meet this need, the U.S. Army Research Institute for the Behavioral and Social Sciences has developed and used a constructive simulation testbed, the Command, Control, and Communications Simulation (C3SIM), and has also used National Training Center data as a means to validate HPCM-driven CE behavior."--DTIC.

Book Details

  • Public Domain: Yes
  • Country: US
  • Published: 2000
  • Publisher: U.S. Army Research Institute for the Behavioral and Social Sciences
  • Language: English
  • Pages: 38
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