Here is a wealth of tips, techniques, and utilities for conceiving, designing, and writing computer games, intended for C programmers with intermediate to advanced skills. The book analyzes the visual attributes of successful games, and shows how to execute them with working code. Provides source code for actual game applications: MazeMan, SDI and SpaceWorks.
Book Details
- Country: US
- Published: 1994
- Publisher: M&T Books
- Language: English
- Pages: 563
- Available Formats:
- Reading Modes: