This book is not about using a particular 3D program like LightWave or SoftImage or Ray Dream but about the things that can be done with 3D modeling programs such as extruding, lathing, lighting, texturing, and rendering. These are the sorts of techniques that users often gloss over in the rush to use the tool and create the first sphere. A perfect introduction to 3D modeling in theory and practice, this would work as well for youngsters as it will for college students. Highly recommended.
Book Details
- Country: US
- Published: 1998
- Publisher: Peachpit Press
- Language: English
- Pages: 170
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