"Beginning with his mancounters and exploring their temporality, materiality, and spatiality, the author explains in vivid detail how gaming as a gendered practice becomes possible. The author is interested in (and does really well) grounding gaming as gendered practice. Specifically, the author looks at gaming sites, humans and non-humans, infrastructures, power relations and the conditions that enables gaming a social activity. He is looking at the material conditions that make possible the phenomenological experiences and mobilities of certain kinds of subjects. He connects home to gaming sites to colleges to clouds to gaming conventions and accomplishes this as a talented story-teller, which I appreciate as a scholar, reader, and teacher. . . Gender and the Grounds of Gaming is brilliant work, to begin with." - Ergin Bulut, author of A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Places provided for digital game play like remote gaming setups, campus computer labs, esports arenas, and convention centers, the overall cultures of video game play, spectatorship, and production are characterized by stark gender disparities. Despite new franchises, platforms, and initiatives expanding games beyond their conventional audience of young, cis-het white men, gaming still feels off limits or unsafe for many. Gender and the Grounds of Gaming explores the physical places, any physical context in which games are played or observed, where games are played and how they contribute to the persistence of gaming's problematic gender politics. Through a series of case studies that document the gender dynamics of the various sites where video games literally take and make place, author Nicholas Taylor unpacks questions about how place matters to digital play, how issues in gaming cultures and politics are perpetuated through particular arrangements of bodies, technologies, spaces, and infrastructures. In charting the connections between place, masculinities, and play, Gender and the Grounds of Gaming makes space for marginalized perspectives, practices, and populations in gaming cultures"--
Book Details
- Country: US
- Published: 2024-12-02
- Publisher: Indiana University Press
- Language: English
- Pages: 268
- Available Formats:
- Reading Modes: