Computer Graphics

By James D. Foley

Computer Graphics
Preview available
Programming in the simple raster graphics package (SRGP) - Basic raster graphics algorithms for drawing 2D primitives - Graphics hardware - Geometrical transformations - Viewing in 3D - Object hierarchy and simple phigs (SPHIGS) - Input devices, interaction techniques, and interaction tasks - Dialogue design - User interface software - Representing curves and surfaces - Solid modeling - Achromatic and colored light - The quest for visual realism - Visible-surface determination - Illumination and shading - Image manipulation and storage - Advanced raster graphics architecture - Advanced geometric and raster algorithms - Advanced modeling techniques - Animation.

Book Details